PROJECT DELTA ROBLOX: Silent Aim, Perfect Prediction

Enhance your Roblox gameplay with Project Delta’s Silent Aim and Perfect Prediction features. Silent Aim lets you automatically target enemies, while Perfect Prediction improves hit accuracy by forecasting movements and projectile drops.

 local CHEAT_CLIENT = {} do
   do
       CHEAT_CLIENT.player = game.Players.LocalPlayer
       CHEAT_CLIENT.camera = game.Workspace.CurrentCamera
       CHEAT_CLIENT.mouse = CHEAT_CLIENT.player:GetMouse()
   end

   do
       function CHEAT_CLIENT:get_target()
           local current_target = nil
           local maximum_distance = math.huge
   
           for i,v in pairs(game.Players:GetPlayers()) do
               if v == game.Players.LocalPlayer then continue end
               if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
                   local position, on_screen = CHEAT_CLIENT.camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
                   if not on_screen then continue end
                   local distance = (Vector2.new(position.X, position.Y - game.GuiService:GetGuiInset(game.GuiService).Y) - Vector2.new(CHEAT_CLIENT.mouse.X, CHEAT_CLIENT.mouse.Y)).Magnitude
                   if distance > maximum_distance then continue end
                   current_target = v
                   maximum_distance = distance
               end
           end
   
           return current_target
       end
   
       function CHEAT_CLIENT:predict_velocity(target_part, projectile_speed)
               local velocity = target_part.Velocity
   
               local distance = (CHEAT_CLIENT.camera.CFrame.p - target_part.CFrame.p).Magnitude
               local time_to_hit = (distance / projectile_speed)
   
               local predicted_position = target_part.CFrame.p + (velocity * time_to_hit)
               local delta = (predicted_position - target_part.CFrame.p).Magnitude
   
               local final_projectile_speed = projectile_speed - 0.013 * projectile_speed ^ 2 * time_to_hit ^ 2
   
               time_to_hit += (delta / final_projectile_speed)
   
               return target_part.CFrame.p + (velocity * time_to_hit)
       end
   
       function CHEAT_CLIENT:predict_drop(target_part, projectile_speed, projectile_drop)
               local distance = (CHEAT_CLIENT.camera.CFrame.p - target_part.CFrame.p).Magnitude
               local time_to_hit = (distance / projectile_speed)
   
               local final_projectile_speed = projectile_speed - 0.013 * projectile_speed ^ 2 * time_to_hit ^ 2
               time_to_hit += (distance / final_projectile_speed)
   
               local drop_timing = projectile_drop * time_to_hit ^ 2
   
               if not tostring(drop_timing):find("nan") then
                   return drop_timing
               end
               return 0
       end
   
       function CHEAT_CLIENT:get_bullet_atribute(attribute)
           local attribute_value = nil
           local status = game.ReplicatedStorage.Players[CHEAT_CLIENT.player.Name]:FindFirstChild("Status")
           if status then
               local equipped_tool = status.GameplayVariables.EquippedTool.Value
               if equipped_tool then
                   local inventory_equipped_tool = game.ReplicatedStorage.Players[CHEAT_CLIENT.player.Name].Inventory:FindFirstChild(tostring(equipped_tool))
                   if inventory_equipped_tool then
                       local mag = inventory_equipped_tool.Attachments:FindFirstChild("Magazine") and inventory_equipped_tool.Attachments:FindFirstChild("Magazine"):FindFirstChildOfClass("StringValue") and inventory_equipped_tool.Attachments:FindFirstChild("Magazine"):FindFirstChildOfClass("StringValue"):FindFirstChild("ItemProperties").LoadedAmmo or inventory_equipped_tool.ItemProperties:FindFirstChild("LoadedAmmo")
                       if mag then
                           local first_bullet_type = mag:FindFirstChild("1")
                           if first_bullet_type then
                               attribute_value = game.ReplicatedStorage.AmmoTypes[first_bullet_type:GetAttribute("AmmoType")]:GetAttribute(attribute)
                           end
                       end
                   end
               end
           end
           return attribute_value
       end
   end
end

local silent_aim_hook; silent_aim_hook = hookfunction(require(game.ReplicatedStorage.Modules.FPS.Bullet).CreateBullet, function(...)
   local args = {...}

   if CHEAT_CLIENT:get_target() then
       local attribute_velocity = CHEAT_CLIENT:get_bullet_atribute("MuzzleVelocity")
       local attribute_drop = CHEAT_CLIENT:get_bullet_atribute("ProjectileDrop")
       local target_part = CHEAT_CLIENT:get_target() and CHEAT_CLIENT:get_target().Character:FindFirstChild("Head")
       if attribute_velocity and attribute_drop and target_part then
           args[9] = {CFrame = CFrame.new(args[9].CFrame.p, CHEAT_CLIENT:predict_velocity(target_part, attribute_velocity) + Vector3.new(0, CHEAT_CLIENT:predict_drop(target_part, attribute_velocity, attribute_drop), 0))}
       end
   end

   return silent_aim_hook(unpack(args))
end)

What is Project Delta?

Project Delta is a Roblox script designed to boost your gaming experience. It offers features like Silent Aim, which enables automatic enemy targeting, and Perfect Prediction, which enhances hit accuracy by predicting movements and projectile trajectories.

Benefits of Project Delta

Optimized Gameplay: These features work together to provide a smoother and more efficient gaming experience.

Enhanced Targeting: Silent Aim allows for automatic enemy targeting, giving players a competitive edge.

Improved Accuracy: Perfect Prediction forecasts enemy movements and projectile paths, leading to more precise hits.

How to Run the Script:

  1. Copy the Script: Click the “COPY” button to instantly copy the script to your clipboard.
  2. Paste the Script: Open your script editor and paste the copied script into it.
  3. Execute the Script: Run the script within your editor to execute it.

Note: Roblox scripts are used by developers and players to create engaging and interactive games on the Roblox platform. These scripts are written in Lua, a widely-used and beginner-friendly programming language.


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